Graphics with Open GL (namespace Ogl)


Font
Font(void)
const wchar_t* CreateFromBitmap(const wchar_t* filename)
void Print(GLdouble x, GLdouble y, const wchar_t* text)
Call this function inside RenderScene
void Print(const wchar_t* text)
Call this function inside RenderScene
~ Font(void)

Lists
GLuint Generate(GLsizei size)
Lists(void)
void Delete(void)
~ Lists(void)

Texture
GLuint GetHeight()
GLuint GetWidth()
Texture(void)
const wchar_t* CreateFromBitmap(const wchar_t* filename)
const wchar_t* CreateFromBitmap(const wchar_t* filename, GLfloat minFilter, GLfloat magFilter, GLint components)
void Delete(void)
~ Texture(void)

ViewManager: It provides support to handle the view in an OpenGL application
ViewManager(void)
void AdjustView()
void decrementAngleXZ(void)
void decrementX(void)
void decrementY(void)
void decrementZ(void)
void incrementAngleXZ(void)
void incrementX(void)
void incrementY(void)
void incrementZ(void)
~ ViewManager(void)
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